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  • EA targets school children with PEGI-18 rated games

    School kids love a bit of violence. When they’re not attacking each other with bits of wood or blunt objects, they’ll inevitably be trying to seek it out in other forms. Video games feature a lot of violence. In fact, in a recent imaginary survey I just made up, 9/10 games were found to be ...

    Posted: September 11th, 2012 ˑ  No Comments
    Filed under: Articles
  • Not Funny Ha-Ha

    For the last couple of weeks I’ve been drawing a great comic every weekday, and throwing it in the rubbish. Then, I drew a much worse one and put it on the internet for you to look at. Look at it. Use your looking apparatus.

    Posted: August 21st, 2012 ˑ  No Comments
    Filed under: Art
  • Xenonauts Preview

    I’ve played the upcoming indie strategy game Xenonauts, and had some thoughts about it over at Joystuck. Go! Read!

    Posted: August 20th, 2012 ˑ  No Comments
    Filed under: Video Games
  • The Overstatement of Graphics

    2K Games president Christoph Hartmann got me riled up recently, after saying: “Until games are photorealistic, it’ll be very hard to open up to new genres. We can really only focus on action and shooter titles; those are suitable for consoles now.” This irked me enough to write a response/missive on the topic at Joystuck. It’s ...

    Posted: August 14th, 2012 ˑ  No Comments
    Filed under: Thoughts
  • Spelunky Review

    The stale air dominated the room, the atmosphere heavy with age. Cobwebs hung from every conceivable corner, slowing my progress to a crawl. My route thus far had left footprints in the thick coating of dust on the floor. Finally, after what seemed like hours, my eyes fell upon a distinctive shape in the gloom of the far ...

    Posted: July 9th, 2012 ˑ  No Comments
    Filed under: Reviews
  • A Portal 2 Script

    Taken from an proposed project between myself and Aaron Seaton, the following is an incomplete script for a Portal 2 mod. ACT 1, SCENE 1 – FACILITY 4 Set just hours before GLaDOS takes control of the Aperture Science facility, prior to the events of Portal. The player is  given control of the character as ...

    Posted: December 14th, 2011 ˑ  1 Comment
    Filed under: Scripts
  • Hard Reset Demo Impressions

    Polish developers The Flying Wild Hog yesterday released a short demo for their upcoming Blade-Runner-meets-Painkiller PC FPS Hard Reset onto Steam, ahead of their full release next Tuesday. Being a fan of both Blade Runner and Painkiller, and being in the position of writing for a video games blog, I thought I’d better take a ...

    Posted: September 8th, 2011 ˑ  No Comments
    Filed under: Impressions
  • An Ethical Pirate

    Ubisoft has been getting a lot of poor press recently due to its tyrannical hold over legitimate customers, through an always-on system of DRM that demands that players be connected to the Ubisoft servers at all times. Their reasoning for the implementation of this DRM is that piracy rates on the PC were too high ...

    Posted: September 5th, 2011 ˑ  No Comments
    Filed under: Articles
  • Warhammer 40,000: Space Marine Demo Impressions

    Relic, the long-standing guardians of the Warhammer 40k license, are best known for creating the well-oiled RTS series Dawn of War. However, with Space Marine they’re looking to set forth into new approaches – specifically into the Third-Person Shooter genre. With a demo out for Xbox 360, PS3 and (currently limited to certain newsletter subscribers) ...

    Posted: August 23rd, 2011 ˑ  No Comments
    Filed under: Impressions
  • Fallout: New Vegas – Old World Blues DLC Review

    I’m not sure whether this is a gauntlet I’m throwing down, or something everyone else agrees with, but I found Fallout: New Vegas to be better than Fallout 3 in pretty much every way. The main storyline, the setting, the writing – everything seemed more cohesive in Obsidian’s sort-of-sequel. So consider how impressed I was ...

    Posted: August 8th, 2011 ˑ  No Comments
    Filed under: Reviews
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